CBA PathBlood 1.8.0

 [MM]Zix


Posted 18 September 2023 - 19:04 pm
Update 1.7.2:

New civilization: Romans have been added
Petards move faster at the PathBlood area
The blast radius of Petards has been increased to reduce the chance of dealing no damage to Dock
Fixed bug you could not delete Petards that you got as heroes
Turcomans need 1 razing for Villagers instead of 2
Fixed bug Supplies were not researched in Feudal Age
Fixed bug Gambesons were not researched in Castle Age
Fixed bug Siege Elephant and Elite Shrivamsha Rider were not researched in Imperial Age
Improved performance in DE

The map now supports 82 different civilizations in total.
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 +[MM]jason


Posted 19 September 2023 - 14:05 pm
Updated the map pack with v1.7.2.
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 [MM]Zix


Posted 6 October 2023 - 18:20 pm
Update 1.7.3:

Added support for 12 new DE civs in Community Patch v1.6
Fixed bug Gather Point had 86/85 HP in 1.6 instead of 0/1, resulting in being killed if tasked to the sea
Delete protection of important units now also works in DE
Fixed bug Sicilians got Coustillier instead of Serjeant in DE
Fixed bug Anarchy was not researched in Castle Age for Goths in PCM III
Disabled creation of resource stockpiles from Trade Workshop in PCM III
Fixed bug Rodelero, Elite Rodelereo, and Imperial Rodelero were not researched in PCM III
Fixed bug Belisarius had 300 HP instead of 210 in PCM III
Burgundians (Realms) need 1 razing for Villagers instead of 2
Tufans (Realms) need 2 razings for Villagers instead of 1 and they have 100 pop/8 sec instead of 120 pop/6 sec
Malays (Realms) start in Castle Age, but they need 500 kills for Imperial Age instead of 350
Dravidians (Realms) get Husbandry researched at start
Byzantines get Elite Cataphract, but they need 650 kills for Imperial Age instead of 550
Fixed bug Admirals could shoot through the sea and kill unlocked heroes
Fixed bug cannons could shoot through to the neighbour base
Fixed bug ships could pass through cliffs at some locations without being killed
Fixed bug a player could survive after losing all Castles if received an unlocked hero at the same time
The window view will change to the center of your base if you use king panic
The blast radius of Petards at the PathBlood area has been further increased
False delete detection has been fixed
Further performance optimizations
Minor improvements
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 [MM]Zix


Posted 17 October 2023 - 19:32 pm
Update 1.7.4:

Hay Stacks are no longer created in front of the destroyed Castles to block unit spawn there
Fixed bug you still got units spawned in front of a destroyed Castle if there was a 1 HP foundation
If you rebuild your Castle to exactly the same location, your unit spawn will work again there
Fixed bug you sometimes got units twice in a row when you turned on unit spawn
Fixed bug you started to get heroes when your hero spawn was turned off but you went under max pop
Fixed a rare bug where setting spawns on/off did not work
You can build Castle in Feudal Age, even if More Bases is turned on
Fixed game version detection in HD
Great Khans' LOS has been increased by 1 in HD/DE
Fixed bug when you used king panic in DE, all of your Scorpions got extra HP on the map
Fixed bug ships could not shoot each other at the corners if the projectiles went over the illegal area
If you get a new Petard while using king panic, the view change will be delayed until your Scorpions are removed
Kings move faster to reduce the delay in the panic system
All accelerated units move even faster
Further performance optimizations
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 [MM]Zix


Posted 26 October 2023 - 21:06 pm
Update 1.7.5:

The Advanced Statistics message will no longer appear at gamestart
The view won't change after using king panic if you already used your Petard
Fixed incorrect true detection of DE that could cause game crash
Fixed game crash in 1.0/1.0c when the number of Villagers+Monks of a defeated player exceeded 300
Wolf sound will be played when you get a new Petard in 1.0/1.0c
Fixed bug Great Khans did not get extra attack in version 1.6
Great Khans now spawn with a consistent HP and attack regardless of when the host activates the feature

Update 1.7.6:

You can transfer Petard to your allies now (only in Realms/PCM/1.6):
1. Move 2 Petards to your Petard spawn
2. Set your Gather Point to one of your ally's Petard spawn
3. You will lose your 2 Petards, and your ally will receive 1 Petard
Fixed out of sync bug
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 [WKs]zRobinHood


Posted 27 October 2023 - 00:03 am
transfer not work with me can play with me all visbil to learn
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 [MM]Zix


Posted 27 October 2023 - 08:46 am
It must work as I have double-checked the triggers. I will show you what to do.
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 [MM]Zix


Posted 13 December 2023 - 21:40 pm
Update 1.7.7:

Two new civilizations: Armenians and Georgians have been added
Transferring Petard now works in all game versions
It is no longer possible to transfer Petard to defeated allies
Gather Points will no longer be removed in the Scorpion spawn areas when using King Panic
Byzantines have 60 pop/10 sec instead of 80 pop/8 sec
Fixed bug your Gather Point was also tasked away from your Villager spawn when you received Villagers
Fixed bug you could convert enemy's sheep with your Gather Point and gain control over his/her spawn
Fixed bug Khmers got units too often and unevenly at Turbo speed
Unlockable heroes have No Attack stance to prevent them shooting
Fixed bug unlockable mounted units had -20 HP compared to their created equivalents
Fixed bug Savar was not researched in Imperial Age for Persians in 1.6/DE
Fixed bug Devotion was not researched Castle Age in DE
Fixed bug Bombard Cannons could not move to the PathBlood spawn area properly in DE
Enabled Sea Tower to build in version 1.5/1.6, with a fast rate of fire
William Wallace has +10 attack
El Cid Campeador has +50 HP and +6 additional attack
Reworked trigger mechanics for better performance
Minor improvements
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 [MM]Zix


Posted 2 January 2024 - 19:47 pm
Update 1.7.8:

Fixed counter bug in DE
Burgundians (Realms) need 500 kills for Imperial Age instead of 650
Malays (Realms) need 400 kills for Imperial Age instead of 500
Gbetos spawn with Stand Ground stance instead of Aggressive stance
Ballista Elephants spawn with Stand Ground stance in WK/1.6 too
Khmer in WK/1.6/HD/DE have 40 pop instead of 60
King Panic Scorpions cannot be deleted in DE
Flemish Revolution won't be researched automatically in Imperial Age for Burgundians
Flemish Revolution can be manually researched in DE, but cannot be researched in 1.6
Bombard Cannon is no longer more accurate at moving targets, to hit patrolling units better
Bombard Cannon no longer has hero status
Fixed bug unlocked Bombard Cannon lost extra speed when entering the PathBlood spawn area
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 [MM]Zix


Posted 14 January 2024 - 20:08 pm
Update 1.7.9:

The view won't change any more when you get a Petard, wolf sound will be played instead
The view won't change any more when you use King Panic
Hussite Wagons spawn with Stand Ground stance instead of Aggressive stance in DE
William Wallace has +50 additional HP and +10 additional attack
Slightly improved performance in DE

Update 1.8.0:

Fixed bug Heavy Scorpions were stacking up after using King Panic
Fixed bug your Petards were blocking your Petard spawn while you were about to transfer
Fixed a rare bug where your unlocked hero could block your Petard spawn
Fixed a rare bug where you got only one Petard if you got 200 kills and a Petard transfer at the same time
It is no longer possible to start transfer with 3 Petards in version 1.5/1.6, to prevent a Petard loss
Fixed bug Spies was not researched in Imperial Age in DE
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 Sofiachloe


Posted 23 March 2024 - 08:07 am
The map supports 84 different civilizations in total. The map can detect which game version you are running, and activates only the required ... Make unique unit from Castle in Castle Age. Middle bonus is 10 kills/3 minutes, no middle Trebs. If you get a Petard, [You must login to view link] your window view will ...CBA Hero is a popular custom map for Age of Empires II where players get progressively better spawning hero units & progress through the ages in exchange for successfully getting large numbers of kills against their opponents.


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