Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Request: Mod to make units have to walk to blacksmith to receive upgra
[1]
1 - 3 총 3 포스트 중
1 User(s) are 이 주제를 읽고 있습니다. (지난 30 분 동안)
0 members, 1게스트
0 members, 1게스트
What's popular right now:
Word Association (57 users)
AoKTS updates (36 users)
1.6 reward campaing (35 users)
🌟 Let's Restart Custom Scenar... (33 users)
Photos of Voobly Players (24 users)
Most legendary aoe player (22 users)
CBA PathBlood 1.8.0 (21 users)
Most active threads in past week:
Torneo 1v1 HUMAITA / HUMAITA 1... (48 posts)
🌟 Let's Restart Custom Scenar... (25 posts)
AOM Error "Unsupported Grap... (6 posts)
Voobly Rouge Spear on Mac (3 posts)
Hero Tourney Match Schedules (3 posts)
Mod 'v1.6 Game Data' version doe... (3 posts)
When can we get AI in voobly pro... (2 posts)
Additionally, each piece of armor/weaponry should cost 2/4/8 gold and stone, as the minerals would have to be mined from the earth.
It would stop units magically becoming stronger on the battlefield, and eliminate the guessing game of when your opponent gets his upgrades, which can make or break engagements.
Extra points: It would be really cool, but almost impossible to mod it so that each blacksmith was localized, not global. Only the armor from that particular blacksmith that researched it would be available.